Ok Im attempting to make a fancier version of Insom's exp bar. Im using photoshop elements with the nvidia plug in to edit the pics. Everytime i save them they look right but the preview makes them all distorted and they end up not appering correctly in game. anyone have a clue?
When your saving the dds with the nvidia plugin are you chooseing to save the alpha channel as shown in the 1st picture?
Then when you save another window like the one shown in the 2nd picture should show up and I'm not sure which of the ARGB formats should be used but you need to select one that saves the alpha channel becuase as default it wont. So the question is what ARGB format should be used. If you have time test and see what works for you.
I just figured out that photoshop Elements doesnt let you save teh alpha channel. It will let you view the channel if one exists but, wont let you save it. so im downloading the photoshop cs trial now.
In english that translates to "make both dimentions of your image a power of 2" ie 256x256
I use DXT 3, i've had problems with 5. (the icons on my map mod didn't like it)