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11-30-2007, 05:45 PM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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Ok. now we are on the same page
So when you press the add button while on the UI list tab
Do you get
or
When you click the add button, you should be presented with the window in image 1. You should not ever see the dialog in image 2 until you click a download link. If it is not going in that order, what UI are you adding?
Last edited by Landiin : 04-26-2009 at 07:25 AM.
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12-02-2007, 06:28 PM
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A Forest Scavenger
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Join Date: Jun 2006
Server: Antonia Bayle
Posts: 16
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I get the second
I get the second pop up window first...
if I select yes from that window I get the exception.
If I select No I get the first window you show above..
Follow?
Chris
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12-03-2007, 03:22 AM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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Quote:
Originally Posted by strange
Hi
Just noticed that most recent update to POIfinder (1.50) didn't seem to have the features it claimed, and when I looked at my UI directory, Henchman seems to have loaded it into the directory above my ui directory (eq2map), thus creating a new poifinder directory alongside my eq2map directory.
I haven't uninstalled/re-installed UIs yet to test, but just a heads up... seems to only be POIfinder, and my Henchman UI directory is set correctly... odd.
s
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For some reason Henchman can't guess at the correct path the author wants the UI files installed to. You can ask the author of this MOD to include the basic henchman.xml config file that will tell Henchman exactly where to install it, making this issue will go away.
I will look into why Henchman has trouble with this file but in the mean time, it is not compatible with Henchman.
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12-03-2007, 10:28 AM
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A Brown Bear
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Join Date: Oct 2007
Server: Antonia Bayle
Posts: 8
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Are there any examples for the C2C player, group and raid.. I'm somehow too dumb to get it work with my warden.
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12-03-2007, 09:23 PM
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Gno Gno Gnadget Gnome
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Join Date: Oct 2004
Server: Blackburrow
Posts: 95
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Vista 64 probs
Here's one for ya .. Vista x64 .. running prog as admin
and I get this
I've checked and the files are not read only ... eq2maps part works fine (funny that this works yet I can't get eq2map updater to run)
Always the same file.
Any Ideas?
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12-04-2007, 01:21 AM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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Hello Raesoth, I believe that bug has been fix. Download and install the newest build and that should fix you up. If not please let me know so I can get the error resolved.
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12-04-2007, 03:00 AM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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Quote:
Originally Posted by Deynah
Are there any examples for the C2C player, group and raid.. I'm somehow too dumb to get it work with my warden.
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Hi Deynah, 1st off your UI has to support EQ2H's C2C.
Make sure your class, spell 1 and if needed spell 2 is populated.
So lets say you are a Troub and your set spell 1 to Jester's Cap on the Trauma tab.
You could enter the following script
gsay %s1% on %gm%
uaop %gm% %s1%
In game the following will be executed if you clicked on the trauma effect icon for group member 1 and Group member 1's name is Likestocast
/g Jester's Cap on Likestocast
/useabilityonplayer Likestocast Jester's Cap
Or you could enter the script just like above if you wish with out the /
gsay %s1% on %gm%
useabilityonplayer %gm% %s1%
You don't even have to use the %s1% variable if you just want to type in the spells name. But if the spells name has a ' in it. It will not work because of the way SOE UI script handles '. You CAN NOT substitute &Pos; for ' it will not work in EQ2H. If the spell's name has a ' in it, you will have to selected it from the spell1 or spell2's dropdown list and use the %s1% or %s2% variable.
%gm% is a variable for group member. you do not need to specify what group member, EQ2H knows what one goes with what icons.
Last edited by Landiin : 12-04-2007 at 03:05 AM.
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12-04-2007, 05:50 AM
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A Brown Bear
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Join Date: Oct 2007
Server: Antonia Bayle
Posts: 8
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Thank you Landiin. I got a player c2c, group c2c and raid c2c addon (or as it is called).. all three were marked as being henchman c2c ready. have to check at home later how they are called.
will try out the script as soon i'm home again.
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12-05-2007, 04:45 PM
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A Forest Scavenger
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Join Date: Jun 2006
Server: Antonia Bayle
Posts: 16
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Fyi...
Downloaded the latest version of henchman and the bug I reported earlier is
still there =)
Chris
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12-05-2007, 06:07 PM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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Quote:
Originally Posted by celticht32
Downloaded the latest version of henchman and the bug I reported earlier is
still there =)
Chris
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I'm still trying to figure out how you are getting that one dialog before even selecting a file to add. It's just about impossible looking at the code, unless for some reason when the mini browser is initializing it thinks you clicked on a download link.
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12-06-2007, 06:07 AM
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A Brown Bear
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Join Date: Oct 2007
Server: Antonia Bayle
Posts: 8
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Hello again Landiin...
After I installed your player c2c, group c2c and raid c2c I merged the henchman.xml like shown below.. because i wanted all the c2c possibilities.
Didn't had the chance to test it in a group or in a raid yet... but for myself and it didn't work.
I've chose Warden (my class), and then for spell 1 the corresponding cure spells for the 4 debuffs (wrote "uaop %self% %s1%" without the quotes and without any other output in say, /g or so (also tried it without the %self%)), then clicking on the debuff in the game I got some odd messages:
(from left to right)
1. you say: mezzing(Lullaby) Irilonah Don't hit it ! - (Irilonah is the name of my char)
2. you say: casting Precision of the Maestro cast them dds while your int is jacked
3. you say: tracking for named mobs. / Group Say: Your are not in a group.
4. you say: click to cure scripts created by EQ2 Companion / Group Say: Your are not in a group.
could be that the failed group say was on the 2nd and 3rd and not on the 4th.. copied the output from a screenshot I took before I headed to the office.
None of the output has anything to do with me as a warden.. at least not at level 54. Also noticed that I changed the target.. targeting myself after clicking the debuff icon attached to my health/power bars.
Could it be that the merge of the xml is wrong.. or maybe not allowed at all and that this is causing the odd results? Or do I have to reach a certain level to use these c2c?
Code:
<Landiins_Mods>
<file filename="eq2ui_mainhud_player.xml" uipath="ui\%customui%\" default="true" desctiption="Landiin's Player window with EQ2 Henchman C2C Support">
<include filename="eq2ui_henchman_C2CPlayer.xml" uipath="ui\%customui%\"/>
</file>
<option filename="eq2ui_mainhud_groupmembers.xml" desctiption="Landiin's Group window: A window that displays the members of you party">
<file filename="eq2ui_mainhud_groupmembers.xml" uipath="ui\%customui%\" default="true" desctiption="Landiin's vertical group window">
<include filename="eq2ui_henchman_C2CGroup.xml" uipath="ui\%customui%\"/>
</file>
<file filename="grouphor\eq2ui_mainhud_groupmembers_hor.xml" uipath="ui\%customui%\" default="false" desctiption="Landiin's horizontal group window">
<include filename="grouphor\eq2ui_henchman_C2CGroup.xml" uipath="ui\%customui%\"/>
</file>
</option>
<option filename="eq2ui_mainhud_raid.xml" desctiption="Landiin's Raid windows: A window that displays the members of you Raid Party">
<file filename="eq2ui_mainhud_raid.xml" uipath="ui\%customui%\" default="-1" desctiption="Cast Buttons over Health/Power Meter">
<include filename="eq2ui_henchman_C2CRaid.xml" uipath="ui\%customui%\"/>
</file>
<file filename="eq2ui_mainhud_raid_name.xml" uipath="ui\%customui%\" default="0" desctiption="Cast Buttons over Player's name">
<include filename="eq2ui_henchman_C2CRaid.xml" uipath="ui\%customui%\"/>
</file>
</option>
</Landiins_Mods>
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12-06-2007, 12:31 PM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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Deynah, there is not reason or need to change the henchman.xml file. It actually does not have any thing to do with the UI. It just tells eq2 Henchman how to handle the files in the zip file.
The issue you hare having is my bad. I need to change the C2CGroup and C2CPlay file to the new EQ2 Henchman specs. I'll get that done later today when I get free time.
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12-06-2007, 02:22 PM
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A Brown Bear
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Join Date: Oct 2007
Server: Antonia Bayle
Posts: 8
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Ah.. the reason I merged the henchman.xml was that one did overwrite the other when i copied them into one directory.. do your c2c mods need to be extracted in separate directories inside the UI/myUI/ ?
PS: the reason I took your c2c mods was because they have no bells and whistles.. just pure without an overload on information.. clean and simple like it prefer it
Last edited by Deynah : 12-06-2007 at 02:28 PM.
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12-06-2007, 11:11 PM
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A Forest Scavenger
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Join Date: Jun 2006
Server: Antonia Bayle
Posts: 16
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not quite sure reallly.. but it does it on every window before bringing up the mini - browser.. so if I click no and it loads the page then select a link on the page it brings the dialog back up.. etc...etc...
Chris
would it help if I told you my setup maybe?
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12-07-2007, 01:16 AM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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Quote:
Originally Posted by celticht32
not quite sure reallly.. but it does it on every window before bringing up the mini - browser.. so if I click no and it loads the page then select a link on the page it brings the dialog back up.. etc...etc...
Chris
would it help if I told you my setup maybe?
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Yes post or pm me your setup file along with what OS your are using. It very well could be the compare API I use to detect if it is a download link or not on your computer.
It should only pop up that one window if it sees it is a download link.
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12-07-2007, 06:52 AM
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A Forest Scavenger
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Join Date: Jun 2006
Server: Antonia Bayle
Posts: 16
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setup
XP professional version 2002 service pack 2
IBM client for EB version 2.07
T60p @ 2.16 ghz Dual Core
3 gigs of ram
ATI mobility Fire GL v5200
all latest drivers and updates
1xSATA 100 Gig internal
1x80 gig internal IDE in drive bay (installed here)
Internal Wireless as well as a 3G AT&T cell modem
Intel Pro 100/1Gig Ethernet
Firefox is my default browser
Chris
anything else you need?
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12-09-2007, 11:41 AM
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A Coastal Crab
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Join Date: Oct 2006
Server: Mistmoore
Posts: 1
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I am also getting the bug that celticht32 is getting. It happens exactly the same way with me. I'm running Vista x64.
What I noticed was that the url at the bottom of the mini-browser window is trying to download an advertisement. Here's the url:
ads.eq2interface.com/code/eq2i/downloads/ad-728.html
My guess is that the browser thinks it is downloading an interface when it is really downloading an ad automatically when the page comes up, thus the popup question about adding to favorites. People who have premium access probably won't see this as they have ads disabled? Just a guess.
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12-09-2007, 11:53 AM
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A Brown Bear
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Join Date: Oct 2005
Server: Antonia Bayle
Posts: 12
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after installing 4664 and 4665 (landiins' s Group and Player)
-- Which I cannot seem to even install without actually typing the numbers in the EIID field --
I get the following error on startup of Henchman :
TMain_GI, SL: 201 Unhandled error building interface model
'false' is not a valid boolean alue
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12-09-2007, 05:14 PM
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A Brown Bear
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Join Date: Oct 2005
Server: Antonia Bayle
Posts: 12
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None of Landiins UI pieces will install without an error
Strangely I can install all of these:
[DrumsUI] Horizontal Journal LU40 Drumstix42 11-02-2007 08:15 PM
Othesus Maintained Spells window GU 39.1 Othesus 10-18-2007 03:59 PM
RickF7666 Experience 1.3 RickF7666 09-06-2007 08:28 PM [remove]
Othesus Active Quest Helper GU 36 Othesus 07-20-2007 06:04 AM
Milquetowst Info Center 070425 DBurgdorf 04-25-2007 09:00 PM [remove]
but if I even install one of Landiins UI Pieces it fails... Any Ideas Why Landiin?
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12-09-2007, 05:35 PM
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A Brown Bear
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Join Date: Oct 2005
Server: Antonia Bayle
Posts: 12
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Posted on your portal as well
wasn't aware of it's existance at:
http://www.eq2interface.com/portal.php?id=9
but it's there now too
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12-10-2007, 02:08 AM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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Quote:
Originally Posted by wolfdagger
I am also getting the bug that celticht32 is getting. It happens exactly the same way with me. I'm running Vista x64.
What I noticed was that the url at the bottom of the mini-browser window is trying to download an advertisement. Here's the url:
ads.eq2interface.com/code/eq2i/downloads/ad-728.html
My guess is that the browser thinks it is downloading an interface when it is really downloading an ad automatically when the page comes up, thus the popup question about adding to favorites. People who have premium access probably won't see this as they have ads disabled? Just a guess.
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OMG that is IT!! I don't have the adds so never got that and it I didn't think about it. I'll get this fixed ASAP now GREAT Catch wolf!
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12-10-2007, 02:14 AM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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Quote:
Originally Posted by blakebinkley
Strangely I can install all of these:
[DrumsUI] Horizontal Journal LU40 Drumstix42 11-02-2007 08:15 PM
Othesus Maintained Spells window GU 39.1 Othesus 10-18-2007 03:59 PM
RickF7666 Experience 1.3 RickF7666 09-06-2007 08:28 PM [remove]
Othesus Active Quest Helper GU 36 Othesus 07-20-2007 06:04 AM
Milquetowst Info Center 070425 DBurgdorf 04-25-2007 09:00 PM [remove]
but if I even install one of Landiins UI Pieces it fails... Any Ideas Why Landiin?
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The 5 UI's you list do not include a UI install config file is why they don't create an error. I some how took out the boolean to string conversion code.
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12-10-2007, 11:56 AM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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I'll upload a fix tonight for bought issues below or above..
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12-12-2007, 10:21 AM
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A Grassland Beetle
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Join Date: Jan 2006
Server: Crushbone
Posts: 63
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Trying this out now, and I'm wondering if there's any way to customize which folder a particular UI mod file will be installed in?
I'm asking because I know several UIs out there (including my own tradeskill one) offer multiple versions. My tradeskill offers a just-press-enter or a no-default-set version, Othesus' Maintained spell windows come in three different sizes, Dragonwulf's Inventory window has 6 different options. So far I'm seeing two different problems with the settings.
For some UIs with multiple options, one of the .xml versions will install in the correct directory, but others will create a new custom folder within my main UI folder. Example, the install directories for Othesus' Examine Window, which has two versions:
Code:
File will be installed at:
G:\Sony\EverQuest II\UI\Examine Window with hidden buttons\eq2ui_examine.xml
File will be installed at:
G:\Sony\EverQuest II\UI\maisui\eq2ui_examine.xml
Technically this wouldn't be too bad - I'd just ask it to not install the one with the custom UI folder - except the version I want is the Examine Window with hidden buttons.
Other multi-version UI mods end up installing everything in sub-folders of my custom UI folder. Taking Othesus again, his maintained spell window mod has three versions, depending on pixel size desired. Here's where the various versions are going to install:
Code:
File will be installed at:
G:\Sony\EverQuest II\UI\maisui\26 pixel size\eq2ui_mainhud_maintained.xml
File will be installed at:
G:\Sony\EverQuest II\UI\maisui\30 pixel size (default)\eq2ui_mainhud_maintained.xml
File will be installed at:
G:\Sony\EverQuest II\UI\maisui\34 pixel size\eq2ui_mainhud_maintained.xml
If I could customize those settings for individual .xml files, I could choose to install only the version I want and have it go to the proper place. Any thoughts?
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12-12-2007, 11:13 AM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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Quote:
Originally Posted by Lodrelhai
Trying this out now, and I'm wondering if there's any way to customize which folder a particular UI mod file will be installed in?
I'm asking because I know several UIs out there (including my own tradeskill one) offer multiple versions. My tradeskill offers a just-press-enter or a no-default-set version, Othesus' Maintained spell windows come in three different sizes, Dragonwulf's Inventory window has 6 different options. So far I'm seeing two different problems with the settings.
For some UIs with multiple options, one of the .xml versions will install in the correct directory, but others will create a new custom folder within my main UI folder. Example, the install directories for Othesus' Examine Window, which has two versions:
Code:
File will be installed at:
G:\Sony\EverQuest II\UI\Examine Window with hidden buttons\eq2ui_examine.xml
File will be installed at:
G:\Sony\EverQuest II\UI\maisui\eq2ui_examine.xml
Technically this wouldn't be too bad - I'd just ask it to not install the one with the custom UI folder - except the version I want is the Examine Window with hidden buttons.
Other multi-version UI mods end up installing everything in sub-folders of my custom UI folder. Taking Othesus again, his maintained spell window mod has three versions, depending on pixel size desired. Here's where the various versions are going to install:
Code:
File will be installed at:
G:\Sony\EverQuest II\UI\maisui\26 pixel size\eq2ui_mainhud_maintained.xml
File will be installed at:
G:\Sony\EverQuest II\UI\maisui\30 pixel size (default)\eq2ui_mainhud_maintained.xml
File will be installed at:
G:\Sony\EverQuest II\UI\maisui\34 pixel size\eq2ui_mainhud_maintained.xml
If I could customize those settings for individual .xml files, I could choose to install only the version I want and have it go to the proper place. Any thoughts?
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All this can be assigned in the henchman.xml file. The documentation for henchman can be found in my FAQ titled Configureing henchman.xml to distribute with your UI
Here is an example of the henchman.xml file for your maintained example.
Code:
<MyMod>
<option filename="eq2UI_mainhud_maintained.xml" uipath="ui\%customui%\" description="Maintained spell window options">
<file filename="26 pixel size\eq2ui_mainhud_maintained.xml" uipath="ui\%customui%\" description="Maintained spell window with 26 pixel icons"/>
<file filename="30 pixel size\eq2ui_mainhud_maintained.xml" uipath="ui\%customui%\" description="Maintained spell window with 30 pixel icons"/>
<file filename="34 pixel size\eq2ui_mainhud_maintained.xml" default="true" uipath="ui\%customui%\" description="Maintained spell window with 34 pixel icons"/>
</option>
</MyMod>
What that does is puts all 3 maintained files under the file eq2ui_mainhud_maintained.xml with the 34 pixel one being the one that is selected by default. The user can expaned the eq2ui_mainhud_maintained.xml file listing to see what options that can choose from.
Hope that is clear, as I am not the best at giving written instructions lol.
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