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02-21-2008, 10:22 AM
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A Grove Wisp
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Join Date: Apr 2005
Server: Antonia Bayle
Posts: 29
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/set_emote_voice
I have an idea for a character I want to roleplay, but it'll require turning his emote voice off and on depending on when he's got his helmet on. I noted the /set_emote_voice command, and tried it, but nothing seems to make it do anything. Numbers, titles, nothing. Can anyone figure this one out?
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02-21-2008, 10:38 AM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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You cannot control whether other people hear it, but if you want to mute it for yourself the command I use in ProfitUI is /vocal_volume. I am not familiar with the command you refer to but from its name I suppose it is for selecting the type of voice as you can do on the persona window.
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02-22-2008, 01:15 PM
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A Grove Wisp
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Join Date: Apr 2005
Server: Antonia Bayle
Posts: 29
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Yeah, I know. That's what it's obviously for, just can't figure out the correct useage.
You can turn off your character's voice emotes by selecting <None> for the voice. With this set, emotes are old-school, action-only emotes, which is what I'd use when the character's helmet was on, as if his voice is too muffled to hear clearly.
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02-22-2008, 01:49 PM
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A Griffon
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Join Date: Dec 2004
Server: Antonia Bayle
Posts: 250
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To set it to the first option, you can use /set_emote_voice true
Nothing that I have tried will do anything other than that though.
If you can't figure it out beyond that, try to /bug it. Maybe they'll address it in GU99. :-P
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02-22-2008, 02:03 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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I'm sure if the character's configuration files in the EQ2 folder weren't compiled into jibberish, it'd be an easier process.
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02-22-2008, 02:15 PM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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Quote:
Originally Posted by iesmeh
You can turn off your character's voice emotes by selecting <None> for the voice. With this set, emotes are old-school, action-only emotes, which is what I'd use when the character's helmet was on, as if his voice is too muffled to hear clearly.
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Ah ok, now I get it.
Quote:
Originally Posted by Drumstix42
I'm sure if the character's configuration files in the EQ2 folder weren't compiled into jibberish, it'd be an easier process.
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The selected emote voice is actually stored on the server, but I agree with the general point, I never understood why that file is not XML when everything else about the UI is...
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02-27-2008, 08:03 AM
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A Grove Wisp
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Join Date: Apr 2005
Server: Antonia Bayle
Posts: 29
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Quote:
Originally Posted by pooka
To set it to the first option, you can use /set_emote_voice true
Nothing that I have tried will do anything other than that though.
If you can't figure it out beyond that, try to /bug it. Maybe they'll address it in GU99. :-P
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Looks like the "true" isn't even needed. Just typing the command itself causes it to be set to the 1st voice. Bah. What a useless command.
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02-27-2008, 10:39 AM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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That could just be the default argument. What happens if you put false?
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02-27-2008, 11:27 AM
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A Griffon
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Join Date: Dec 2004
Server: Antonia Bayle
Posts: 250
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true (or blank) --> will set to first option after <none> if already there, won't change
false --> nothing
1 --> nothing
0 --> nothing
true 0 --> nothing
true 1 --> nothing
true <none> --> nothing
<none> --> nothing
true [name of voice option] --> nothing
:-P
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02-27-2008, 11:45 AM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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For me, on a wood elf, any parameter I tried would set it too the wood elf voice, which was the last or second to last choice I think.
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