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04-06-2007, 01:28 PM
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A Sea Turtle
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Join Date: Feb 2007
Server: Antonia Bayle
Posts: 31
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Experience Changes Coming Up
Edit: All praise Zonx for pointing this out to me.
I had a chance to take a look at the way you guys put together tenths of a percent for Exp bars, and I'll be honest -- I didn't like it. So I went ahead and changed the following Dynamic Data elements to have NN.N% in the text instead of NN%, so you no longer have to combine it with the last part of the BubblePercent.
Expect to see these release notes in the next GU (or the one after):
* The following Dynamic Data Elements now show 10ths of a percent (so you no longer have to combine it with BubblePercent)
+ Self.ExperienceCurrent
+ Self.TradeskillExperienceCurrent
+ Achievement.ExperienceCurrent
+ Guild.ExperienceFull
Hope this makes life a little easier for you guys, and we no longer end up with 100.5% exp!
~Zolt
__________________
Nandor "Zoltaroth" Szots
Technical Director, EverQuest II
Sony Online Entertainment, LLC.
Last edited by Zoltaroth-SOE : 04-06-2007 at 03:30 PM.
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04-06-2007, 01:47 PM
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Bacon Eater
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Join Date: Feb 2004
Posts: 2,452
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Thats great Zoltaroth! Thanks for giving us a heads up on this.
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04-06-2007, 01:57 PM
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Cry Spoon!
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Join Date: Jul 2004
Server: Oggok
Posts: 241
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Quote:
Originally Posted by Zoltaroth-SOE
and we no longer end up with 100.5% exp!
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Woot
__________________
Bugrit - 64 Monk - 51 Tailor
Boznak - 64 Warden - 41 Provisioner
Founder and proud leader of: Alternate Reality
Bringing the lazy slackery back in the game.
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04-06-2007, 02:54 PM
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A Griffon
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Join Date: Dec 2004
Server: Runnyeye
Posts: 1,404
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Nice one Zolt Thankies
__________________
Laffs UI Mods
I can only please one person per day. Today is not your day. Tomorrow doesn't look to good either !
(Wicann on Runnyeye)
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04-06-2007, 03:49 PM
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A Griffon
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Join Date: Apr 2005
Server: Permafrost
Posts: 320
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Quote:
Originally Posted by Zoltaroth-SOE
I didn't like it. So I went ahead and changed the following Dynamic Data elements to have NN.N% in the text....
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Thank you, thank you, thank you!
Not only will this make exp bar mods *much* easier to create and edit, but it will finally end the interminable arguments about whether the rounding of the whole numbers was a "fix" or a "bug"!
-- Darryl (Milquetowst)
__________________
Creator of the various Milquetowst mods
(But no longer actively modding)
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04-07-2007, 12:32 AM
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Premium Member
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Join Date: Mar 2005
Server: Crushbone
Posts: 62
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Thank you, THANK YOU! 1 Million "thank you"s
This like friggin EPIC for me over here.
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04-07-2007, 02:02 AM
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Freeport Pizza Delivery
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Join Date: Mar 2005
Server: Unrest
Posts: 1,212
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Thanks Zonx!
Guess /feedback doesn't work afterall
__________________
Thor/Faetyl of the Unrest Server
ThorUI AU - Play EverQuest2 in Style!
Portal
Forums
Got Guild?
"Always code as if the person who ends up maintaining your code will be a violent psychopath who knows where you live."
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04-07-2007, 08:53 AM
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A Brown Bear
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Join Date: Mar 2005
Server: Antonia Bayle
Posts: 9
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Thanks! Glad to see SOE still paying a little attention.
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04-25-2007, 05:18 PM
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Bacon Eater
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Join Date: Feb 2004
Posts: 2,452
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Bumping the thread as a reminder to authors that it looks like this has gone live in GU34.
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04-26-2007, 06:51 AM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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Thanks Dolby, in some cases you should rather add a post on the front page explaining to users that they should update their UI's (referring to your post here).
Quote:
Originally Posted by Faetyl
Thanks Zonx!
Guess /feedback doesn't work afterall
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QFE.
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04-26-2007, 05:57 PM
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A Sea Turtle
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Join Date: Feb 2007
Server: Antonia Bayle
Posts: 31
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If there are any issues you guys can't solve with the EXP display, or you find a bug please post it here. I will keep an eye on this thread for the next few days.
__________________
Nandor "Zoltaroth" Szots
Technical Director, EverQuest II
Sony Online Entertainment, LLC.
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04-26-2007, 08:00 PM
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A Grassland Beetle
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Join Date: Sep 2006
Posts: 64
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well, that explains why my exp bar looked like an ipaddress...
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04-26-2007, 08:36 PM
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Freeport Pizza Delivery
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Join Date: Mar 2005
Server: Unrest
Posts: 1,212
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Quote:
Originally Posted by Zoltaroth-SOE
If there are any issues you guys can't solve with the EXP display, or you find a bug please post it here. I will keep an eye on this thread for the next few days.
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I know achievement xp never showed tenths data before but...
With the latest update it shows the tenths by default but there isn't data for it therefore it's always displayed as .0%
__________________
Thor/Faetyl of the Unrest Server
ThorUI AU - Play EverQuest2 in Style!
Portal
Forums
Got Guild?
"Always code as if the person who ends up maintaining your code will be a violent psychopath who knows where you live."
Last edited by Faetyl : 04-27-2007 at 04:40 AM.
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04-26-2007, 09:59 PM
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A Griffon
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Join Date: Jul 2004
Server: Everfrost
Posts: 604
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Cool we have tenths back... but is there any chance you could increase the precision to hundreths
Give an inch ask for a mile
Last edited by Talyns : 04-26-2007 at 10:03 PM.
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04-27-2007, 01:31 AM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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Quote:
Originally Posted by Faetyl
I know achievement xp never showed tenths data before but...
with the latest update it shows the tenths but there isn't data for it therefore it's always displayed as .0%
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In the pas the conclusion on that had been that you gain AAXP only in full integers. That's why I did not show the (bubble) tenths before and have now hidden it in my UI.
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04-27-2007, 01:22 PM
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A Sea Turtle
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Join Date: Feb 2007
Server: Antonia Bayle
Posts: 31
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Quote:
Originally Posted by gm9
In the pas the conclusion on that had been that you gain AAXP only in full integers. That's why I did not show the (bubble) tenths before and have now hidden it in my UI.
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This is indeed the case. I added it for completeness in case the system ever changes. If it is annoying though, I can revert that one out.
__________________
Nandor "Zoltaroth" Szots
Technical Director, EverQuest II
Sony Online Entertainment, LLC.
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04-27-2007, 02:20 PM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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I'd much prefer that you keep it in. It's much easier to hide now than it generally is to get a dev like you to put it back in should we ever need it in the future. Thanks for staying around btw.
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