basically I have this idea to have a simple way to switch interfaces for whatever reason.
have a button that does say:
OnPress="hide_window MainHUD.Clock; Show_window MainHUD.Clock2"
OnDePress="hide_window MainHUD.Clock2; Show_window MainHUD.Clock"
what this would mean is you would have one UI loaded but have multiple versions of interface pieces also loaded just hidden, these keys or shifts would change your interface smoothly in the game.. though I can see this taking alot of memory.
anyhow, I hope to have a small test window(s) up soon. if anyone out there who has more experiance with the EQ2UI interface language has any better ideas to do this it would be really helpful.