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06-15-2011, 11:45 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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DrumsUI Spell Timer add-on
Spell Timer Window
Download Link
This window works like the maintained window, but you can specifically track up to 15 spell names to keep a better eye on what's important. This works like other Spell Timer mods out there, however this one can be edited from within game and saves per-character (15 custom triggers per character). To open the Spell Timer window, you'll need to open the Spell Timer Settings window which is accessed from the DrumsUI Main Menu window.
When editing the Spell Timer settings, you'll be prompted with a pop-up window. The first field is un-editable. The second field is where you input your spell name to be tracked.
Only effects that would normally show up in the Maintained window can be tracked, as that is where the data comes from. Anything that ONLY shows in the Effects/Detrimental window CANNOT be tracked.
A duration bar displays as the buff wears down, becoming more opaque as it gets closer to expiration.
Please post all Feedback and Bug Reports pertaining to the DrumsUI Spell Timer mod in this topic!
Screenshots
Here is an example of the Spell Timer window as well as the Settings window opened up:
And here is the window horizontally minimized as much as possible (duration remaining moves to the icons when sized like this):
Last edited by Drumstix42 : 08-17-2011 at 03:56 PM.
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06-16-2011, 08:16 PM
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A Griffon
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Join Date: Jul 2004
Server: Lucan DLere
Posts: 175
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that looks sweet! Il give it a try
thanks
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06-16-2011, 08:26 PM
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A Crazed Gnoll
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Join Date: Jul 2010
Server: Unkown
Posts: 23
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I've been using the modified version of Dragowulfs spell timer for quite some time, and have really loved it. I do not like losing that 10th bar in which you put your spells on that you want tracked, but I do like the bar it puts on the timer that shrinks and turns from green to red as the spell timer runs out. Any chance you can add that into yours?
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06-16-2011, 08:38 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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I won't be adding the color coded bars, as it extremely lowers frames pers second and performance due to the UI scripting.
I'm probably going to add a static-colored bar however.
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06-16-2011, 11:48 PM
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A Crazed Gnoll
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Join Date: Jul 2010
Server: Unkown
Posts: 23
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That would work fine. Anything that allows you to look for the red on the spell, identify the spell icon and recast quickly as to improve reaction time in raids.
Thank you
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06-17-2011, 01:49 AM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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I have an idea of using a bar that will have a stronger opacity as time runs down, so that abilities about to expire would have the bars most visible. I'll experiment and update when finished.
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06-17-2011, 02:22 PM
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A Brown Bear
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Join Date: May 2007
Server: Splitpaw
Posts: 9
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Doesn't save settings
Great addon!
I've however noticed it does not save the settings, once I camp to another character I'll have to configure it all again.
I use the automatic updater, and I only use your UI with a few exceptions (the once I do not use: market, bank-bags,inventory-bags and persona window).
Checked some more:
DrumsUI\POI\drumsui_spelltimer.xml has all my timers in it correcty setup
DrumsUI\SpellTimer\DrumsUI_ST_Settings.xml point to above file:
Quote:
<include>POI/drumsui_spelltimer.xml</include>
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However when I start it doesn't seem to load the spelltimer settings, if I however make a change it does reflect in the file.. It just doesn't seem to load correctly.
Update 2: I deleted the DrumsUI_ST_Settings.xml file and ran the updater.
Think I have narrowed it down to a problem when camping to another character. The timer's settings loads correctly and works fine, until you do a /camp another_char then the timer's settings go to "default". If you do a /exit/restart game and login directly to the character it however works fine.
Last edited by Dhalkar : 06-17-2011 at 02:50 PM.
Reason: even more info
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06-22-2011, 10:29 AM
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A Grove Wisp
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Join Date: May 2006
Server: Antonia Bayle
Posts: 27
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Sweet updates Drumstix! Thanks for your work as usual
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06-22-2011, 10:35 AM
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A Coastal Crab
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Join Date: Apr 2011
Server: Unkown
Posts: 1
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I had the same problem Kyrana. You are missing "includes" for the Spell Timer in your EQ2ui_custom.xml file that is located in your DrumsUI directory. I added these lines to get it to work:
<include>DrumsUI/SpellTimer/DrumsUI_ST.xml</include>
<include>DrumsUI/SpellTimer/DrumsUI_ST_Settings.xml</include>
<include>DrumsUI/SpellTimer/DrumsUI_ST_Window.xml</include>
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06-22-2011, 10:45 AM
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A Young Mystail Rat
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Join Date: Feb 2005
Server: Antonia Bayle
Posts: 2
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Quote:
Originally Posted by Veegoo
I had the same problem Kyrana. You are missing "includes" for the Spell Timer in your EQ2ui_custom.xml file that is located in your DrumsUI directory. I added these lines to get it to work:
<include>DrumsUI/SpellTimer/DrumsUI_ST.xml</include>
<include>DrumsUI/SpellTimer/DrumsUI_ST_Settings.xml</include>
<include>DrumsUI/SpellTimer/DrumsUI_ST_Window.xml</include>
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Thank you, Veegoo. That was the fix I needed - I forgot that I had that particular file on ignore. You made my day =)
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06-22-2011, 12:02 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Actually all the DrumsUI includes are now located in one new file called:
DrumsUI_custom_includes.xml
So you just need to add the one line.
If you have this included in your eq2ui_custom.xml you can safely modify the file as wanted and ignore it on the updater, as the DrumsUI include file will include all future changes/updates.
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07-11-2011, 03:42 AM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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By using opacity for the bars, I've created what mimics color-changing bars. This one shouldn't eat up any more resources than normal though
Also, I changed it so that the amount-remaining text shows larger on the right side. The window's width hasn't changed.
Changes aren't on the updater as of this post, but should be within a day or so.
Screen:
Last edited by Drumstix42 : 07-11-2011 at 05:37 AM.
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08-17-2011, 03:57 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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This is now available as an individual download:
http://www.eq2interface.com/download...fo.php?id=5057
Please leave some feedback if you have troubles or even if you install it without a hitch
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08-19-2011, 09:36 PM
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A Crazed Gnoll
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Join Date: Jul 2010
Server: Unkown
Posts: 23
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Woot! Thanks! I'll get to installing this asap.
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11-02-2011, 02:15 AM
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A Coastal Crab
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Join Date: Oct 2011
Server: Unkown
Posts: 1
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Unable to edit spells in spell timer settings window
Hello, sorry to ask probably a newbie question. I am using Profit UI and I downloaded Your Drums standalone Spell Timer add on. I assumed I installed correctly. the spell timer settings window pops up and also the spell timer window shows up too. Just when I click on the Edit button, I get another window popping up with Places of Interests. Could I please get some help to see what I may have done wrong or if u can point me in the right direction that would be great. Thankyou for ur time in reading my post.
p.s. the DrumsUI spell Timer version I downloaded is 2011.8.17 just in case u needed to know.=)
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11-02-2011, 11:17 AM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Quote:
Originally Posted by astroboy002
Hello, sorry to ask probably a newbie question. I am using Profit UI and I downloaded Your Drums standalone Spell Timer add on. I assumed I installed correctly. the spell timer settings window pops up and also the spell timer window shows up too. Just when I click on the Edit button, I get another window popping up with Places of Interests. Could I please get some help to see what I may have done wrong or if u can point me in the right direction that would be great. Thankyou for ur time in reading my post.
p.s. the DrumsUI spell Timer version I downloaded is 2011.8.17 just in case u needed to know.=)
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Make sure the file "eq2ui_popup_add_poi.xml" is correctly installed from the zip as well as "eq2map_ignorelist.xml". If you are missing the ignorelist file, EQ2maps will overwrite the file and that will cause your problem to occur.
The mod shares the Point of Interest window to be able to save options, so all files be must extracted to your UI folder. Try installing/unzipping it again.
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01-28-2014, 09:09 AM
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A Young Mystail Rat
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Join Date: Sep 2010
Server: Unkown
Posts: 5
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Thanks, I feel a bit dim. However, the spells I put in don't seem to be saving across sessions. What do I need to do to avoid this?
Thanks
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01-28-2014, 05:31 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Quote:
Originally Posted by elowith
Thanks, I feel a bit dim. However, the spells I put in don't seem to be saving across sessions. What do I need to do to avoid this?
Thanks
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If you save a Spell Timer to one character, exit the game, and restart, it doesn't show up?
Do you do a lot of character swapping while playing?
If you could try the above first question of mine, and just setup one character, and restart the client, I'd like to hear what happened.
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01-28-2014, 06:22 PM
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A Young Mystail Rat
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Join Date: Sep 2010
Server: Unkown
Posts: 5
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I do have two toons that use different spell timers and I do normally switch back and forth quite a bit. Using only one toon, the spell timer definitions do stay correct, although I have to manually re-open the window. My second toon sees the 'old' spell timers, and changing them messes it up for both of them. I can provide more details if you like.
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01-28-2014, 06:23 PM
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A Coastal Crab
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Join Date: Oct 2008
Server: Valor
Posts: 1
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Its the same with me.
Everytime i swap a Toon, the spelltimersettings of the former toon remains.
Only exiting the game and restarting the client helps.
But its a bit annoying that im not able to camp to another toon.
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01-28-2014, 08:13 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Yeah I'm working on a fix. I can't reproduce it myself, but I'll try to code in more checks for swapping toons.
Bear with me, I'm really busy IRL currently.
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