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  #28  
Unread 06-30-2008, 12:42 PM
Jida Jida is offline
A Berserk Golem
 
Join Date: Mar 2006
Server: Unrest
Posts: 58
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BTW, the math is wrong =(

Code:
<Button DynamicData="/GameData.Self.AutoAttack" gm9_CASTING="0.500" gm9_DIVISOR="1.000" gm9_RECOVERY="0.500" gm9_TMP="0.000" Name="Calculate" OnPress="
gm9_TMP=Parent.User_Melee_Casting_Speed.Text * Parent.Spell_Cast_Percent.Text / 100
gm9_CASTING=Parent.User_Melee_Casting_Speed.Text - gm9_TMP
gm9_TMP=Parent.User_Melee_Recovery_Speed.Text * Parent.Spell_Recovery_Percent.Text / 100
gm9_RECOVERY=Parent.User_Melee_Recovery_Speed.Text - gm9_TMP
gm9_DIVISOR=gm9_CASTING + gm9_RECOVERY
Parent.DisplayFrame.P.Text=Parent.Primary_Delay.Text / gm9_DIVISOR
Parent.DisplayFrame.S.Text=Parent.Secondary_Delay.Text / gm9_DIVISOR
gm9_TMP=Parent.User_Ranged_Casting_Speed.Text * Parent.Spell_Cast_Percent.Text / 100
gm9_CASTING=Parent.User_Ranged_Casting_Speed.Text - gm9_TMP
gm9_TMP=Parent.User_Ranged_Recovery_Speed.Text * Parent.Spell_Recovery_Percent.Text / 100
gm9_RECOVERY=Parent.User_Ranged_Recovery_Speed.Text - gm9_TMP
gm9_DIVISOR=gm9_CASTING + gm9_RECOVERY
Parent.DisplayFrame.R.Text=Parent.Ranged_Delay.Text / gm9_DIVISOR" OnShow="Press=true" Visible="false" />
gm9_DIVISOR isn't being populated properly. from what I can tell from my tests.