Quote:
Originally Posted by Deathbane27
We can do almost any in-game command with UI event scripts now.
Edit: Er... unless you need to reference something within the quotes. Nuts.
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Aye, and that's the prob. I think this command (if it even works) expects a bag reference as one of the arguments. Tried OnHoverIn=bag_open on a bank slot, but that just did the default bag_open (same as /bag_open 0 0 0).
Oh, another odd thing I discovered dorking with this... there apears to be a _HUD layer between bag windows and root, not the expected root.Inventory.Bag.