Quote:
Originally Posted by Reflection Rip
I'm still a little confused.
I want to make a mod that shows inventory items in a different window. But there is only one inventory Dynamic Data:
/GameData.Items.Inventory
So now how do I tell my button to look at a certain inventory slot?
|
Good question. I tried to throw my inventory slots into my bank window for simplicity but ran into same problem. I think it may be derived from the actual name....
Code:
<Icon BackgroundTint="#000000" DynamicData="/GameData.Items.Inventory" IconStyle="/IconStyles.inventory" Location="149,119" MouseOverColor="#FFFF00" Name="InvSlot3" ScrollExtent="42,42" Size="42,42" TreatAsButton="true"/>
I'm still not clear on it exactly. I'm of the same thought that all data was supposedly designed to be used in any window. But if the nameing convention holds true, then its not really the case. This is a question for one of the pros that hang around here tho.