The UI is only used to pass the find_item search string to the internals of the game, which then spits out the results. The XML code has no visibility into this process unfortunately.
In fact, just creating a functional drag-drop slot requires some wiring back to the game internals, so something like the drag/drop slot on the Macro window would have to be repurposed. The best I can imagine coming up with is drag-dropping an item onto the slot, and then automatically salvaging it or clicking a salvage button. I'll give this a try but I'm only about 1% optimistic that it will work.
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