Quote:
Originally Posted by gm9
In my opinion just provide the spell name and nothing else (your spell1=""), then the mod author, if he wants to use your feature, can use his/her own code.
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In that case the user can't create their own script.
The way it is now, they can add tell to any channel, cast one spell and put one in que, with out having to worry about if they formatted it correctly, used the correct commands, etc. EQ2 Companion does all that for them through script variables.
I suppose I could add a drop down with the 3 options and the mod author could specify what option to use..