Thread: hud posible?
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Unread 01-16-2007, 07:19 PM
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Deathbane27 Deathbane27 is offline
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Quote:
Originally Posted by lost45
1. The target and implied target name might be a little too close together.
2. If we are replaceing the self window (hp, mana, concentration) this could create problems as you wouldn't be able to see if you had a poison, trauma etc on you. And you would loose the ability to see how much concentration you have left.
3. Not sure if we decided for or against replacing the target, and implied target windows completly or not. Kind of confused on this.
It's only a supplement, and will probably stay that way. All the other data you mentioned needs to stay in the player/target/implied window. If you merged them all into one (not really, but made it look like it), the need to decide exactly where everything goes would cause issues if one was running a different resolution or had other windows they wanted to put there.

You could combine this with mods to the main windows that remove the redundant data, but replacing isn't feasible.


Quote:
Originally Posted by u16njs
Interesting project; thanks for all the hard work.

Quick question:

The hud appears on the screen but a few inches off to the left and not focused around the character. Is there any way to manipulate where the hud sits on the screen?

Thanks,

Not from in-game, you'll have to edit the xml file. It's currently set about 100 pixels below dead center, assuming a MainHUD size if 1024x768, which is the UI default. If you have any mod that changes the size (Fetish Nightfall, for example, and probably half of the other complete sets), it'll be off-center.

If you're feeling bold, open eq2ui_mainhud.xml in your custom folder. Check the Size of the first page element. Divide the X value by 2 and subtract 350. That should be the X value for the TestHUD's location. You'd have to edit eq2ui_mainhud_compass.xml and change it.
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Last edited by Deathbane27 : 01-16-2007 at 07:24 PM.
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