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Unread 09-15-2008, 01:06 PM
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A Griffon
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Join Date: Mar 2005
Server: Permafrost
Posts: 256
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Quote:
Originally Posted by gm9 View Post
<...>
On the actual issue I'll have to retest I guess, I also don't see why target_previous would affect queueing.
I wasn't quick enough to see why this problem was happening, but it makes sense.

I'm guessing that the cure button does the following...
  1. Target a player
  2. Begin casting a spell
  3. Target Previous
Shouldn't be anything wrong with that part. As originally stated, the problem is with pressing one of those buttons twice... the 2nd before the 1st completes a cast.
  1. Target a player
  2. Begin casting a spell
  3. Target previous
  4. Target a player
  5. Begin casting a spell(queued)
  6. Target Previous
The problem is the interaction between step 5 and 6. In the actual game, forget about scripts, if you change targets while having a spell queued, the queue will clear. This is to protect from the queued spell casting on the new target instead of the target that was selected when the spell was queued. IE, the spells don't keep in memory what the target was at the time of queueing.
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