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Unread 12-24-2008, 01:04 AM
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dragowulf dragowulf is offline
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This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Nagafen
Posts: 934
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We're kind of getting off topic. We gotta go back to the drawing board and figure out the first steps.

First step: BRAINSTORMING
We need a starting ground. Since we'd be developing from "the ground up", here's some logical first step brainstorming topics to discuss (UI graphics/design/features should come later):
  1. What do we want to achieve? Why?
  2. How do we want it to differ from the current default UI? Why?
  3. Who would be the target audience? Why?
  4. Should it replace the current default UI, but be toggleable like the old map vs. new map? Why or why not?
  5. Should there be advanced features such as click-to-cure? Why or why not?
We need to know what we're doing before we dive right in. If there's any more questions to add in the brainstorming process you should do so in this thread. Keep your Wish List away...at least for now!

I'm sure everything is subject to change due to the future development process, but we need a place to start.
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Last edited by dragowulf : 12-24-2008 at 01:39 AM.
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