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Unread 12-20-2008, 01:29 PM
SOE-Rothgar SOE-Rothgar is offline
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Yes this person is from Daybreak!
 
Join Date: Aug 2007
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Quote:
Originally Posted by foozlesprite View Post
I don't really know how to do much to the UI beyond basic modding but I do have a request...if this awesome idea takes off, please design it with two things in mind: cleanness and function. I prefer a noncluttered, minimalistic look that will take as few resources as possible on old computers (I still sometimes play on my old laptop, for instance.) However I prefer function over style.

I'm not a huge fan of Profit UI due to the looks but man do I love the functionality....especially the broker window. The broker window is a great example of something I'd like to see in this UI; it has lots of info presented at once but you can minimize half of the window via that uber clicky arrow to save screen space if needed! I'd love to see something like this for tradeskills where you could open/close your recipe list via a similar arrow, even while crafting.

Other misc ideas: smaller/compact windows (especially raid window, yeesh is that thing big), I'd say include click to cure because most people probably won't figure out what it is until they need to use it anyways...I see enough bad curing healers that I think this training feature is needed in game haha. If I think of anything else, I'll post it later. And also, I might be interested in testing out this UI when it makes it to 'beta' phase hehe. Good luck guys
I think you bring up some great points. I too agree that the look should be very clean and uncluttered. We should reduce the size of the UI as much as possible when we can, but we still need to leave enough space for translation into other languages. Some languages like Russian and German can take up to 30% more space to display the same text in English. This is why some windows look like they have too much whitespace.

If we did decide to include click-to-cure (and I'm still on the fence about that one) the upcoming changes to the raid window will at least let us hide that functionality under the advanced mode.

I mainly see this as an opportunity to come up with a fresh design and to clean up the UI files removing old styles that aren't used and to better organize the data. Also with the addition of ColorStyles, we can provide an easy method for players to tint the UI on-the-fly giving everyone some different color schemes to choose from. (If it makes sense for the design)
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