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Originally Posted by Tarrant
Everquest, Everquest 2 and any other MMORPG are as much about number manipulations as they are about the visuals you see in the game. When I'm a healer, I tend to spend most of my time looking at health bars and damage numbers, with occasional glances at the world to make sure I'm in the right place and orientation. I also chat a lot, in guild, in trader channels, in group, in tells. Chat windows are as important to me as any other bit of game information. As such, the UI covers a good portion of my screen real estate...about 1/3 - 2/5.
Compromises were made, yes. I'd love to have a bigger window into the world, but I'd sacrifice other things I need to see. In the greater scheme of things, a 23" television looks just like a 50" television after staring at it for an hour or so.
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I understand, but I wasn't talking about information required to effectively play the game. I like seeing my health numbers too, and I have a chat window reserved specifically for combat messages. I also have a chat window for tells/groupchat, and another window for OOC and channel text. But, all of my chat windows are translucent and autohide when nothing is going on, so they are not impeding my gameplay all the time.
By the way, a 23" TV is not covering up parts of the picture from the 50" TV - it is shrinking the picture so that you are seeing the same information. This isn't what happens when you use the letterboxing in the game.
I don't want people to read this thinking that I'm challenging your UI styles; I'm not. I have just been observing trends since I joined the community, and I'm wondering what makes these types of UIs attractive for people.