View Single Post
  #13  
Unread 06-03-2010, 10:20 AM
gm9 gm9 is offline
gm10-1
Premium Member
EQ2Interface Super Mod
Featured
 
Join Date: Feb 2006
Posts: 6,479
Default

Quote:
Originally Posted by lordebon View Post
I wonder if it's it to create copies for all the monk trial instances. That'd be a lot of copies... hmm, when looking for maps does it just work backwards? IE if say a mapstyle is adv04_dun_endless_obj_monk1 through adv04_dun_endless_obj_monk6 (that's made up, haven't checked the real mapstyle yet), if we defined a map as adv04_dun_endless_obj would all of those point to that? The monk trials are similar so maybe we could do just one map for all of them.
Would probably work, although I'd like it tested first. The names are basically hierarchical and if no map is found the map system falls back one level and tries again (although it doesn't fall back completely).

Talking about testing, someone should also test the replica maps I added when they get a chance. We've had a few instances where there was a bug and you could not actually create multiple maps for a zone (the _# was not recognized).

Regarding the monk trials, if they would all have the same POIs we could add them as a single fallback map, otherwise I'd rather add them separately I suppose, it's a bit more work but the cleaner solution in the end.

Last edited by gm9 : 06-03-2010 at 10:22 AM. Reason: typo
Reply With Quote