
01-11-2010, 01:35 PM
|
|
gm10-1
|
|
Join Date: Feb 2006
Posts: 6,479
|
|
Quote:
Originally Posted by EQAditu
If dynamic data filters for visibility do not work, it is likely one of those annoying hard coded things. As long as the game can find the window's path and name, it will try to modify it instead of relying on dynamic data to do so.
You can possibly create an OnHide event handler that simply states "Visible=true". I only have a bit of experience with fighting hard-coded behavior so I'm not certain that would be sufficient. I'm sure others have probably done this one already and would know for sure how viable it is. (Or you can just try)
|
Confirming this. 
|