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Unread 09-08-2009, 11:02 PM
JesDyr JesDyr is offline
A Brown Bear
 
Join Date: Jan 2007
Server: Antonia Bayle
Posts: 12
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The Item block =

1st 4 bytes = ItemNumber (32bit Int)
next 4 bytes = x loc (float)
next 4 bytes = z loc (float)
next 4 bytes = y loc (float)
next 4 bytes = Angle z axis aka rotation (float)
next 4 bytes = Angle x axis (float) (cannot do this in game but it works !!!)
next 4 bytes = Angle y axis (float) (cannot do this in game but it works !!!)
next 4 bytes = Scale (float) (cannot seem to scale greater than with the client)
last byte if anything other than 00 makes the item go to the moving crate


this lets you do things like -


Last edited by JesDyr : 09-08-2009 at 11:31 PM.
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