The Item block =
1st 4 bytes = ItemNumber (32bit Int)
next 4 bytes = x loc (float)
next 4 bytes = z loc (float)
next 4 bytes = y loc (float)
next 4 bytes = Angle z axis aka rotation (float)
next 4 bytes = Angle x axis (float) (cannot do this in game but it works !!!)
next 4 bytes = Angle y axis (float) (cannot do this in game but it works !!!)
next 4 bytes = Scale (float) (cannot seem to scale greater than with the client)
last byte if anything other than 00 makes the item go to the moving crate
this lets you do things like -