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Unread 07-15-2009, 10:03 PM
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Papabard Papabard is offline
A Griffon
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Join Date: Mar 2007
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The spell id's won't change its coded into EQ2 with that number for that spell. Only time they probally will change is if new spells are added in the next xpak but slim chance they will change and no they really don't scream of an index number or primary key. The key in the database could be something completely different. It is however easy to obtain the new keys via exporting the spell list to text. Sorry to see you go off the deep end purity and stop having your updater work. I hope another program (maybe the person who wrote the one for fetish to add profit support) will do so. The person who wrote the one for fetish actualy does have the spell id's in there as well as spell names.
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