Quote:
Originally Posted by flystix
I used to be able to Click arcane cure someone else (I'm a conj) then click my own arcane detrimental and it would use a potion. Same with with elemental cure. With the new setup i couldn't even elemental cure until i entered it into the editor, and now it won't default back to a potion for either arcane or elemental if the spell is down. Is this just an oversight in the programming or am i doing something wrong? I loved being able to use this method to quickly cure myself + someone else with no cooldowns. help!
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Interesting, I'd say this was a bug since my code was not set up for this. To make it use pots when spells are down open _ProfitUI_CuresCode.xml, find this line near the end:
Code:
Parent.CurePotion.Activated=COND ? '!'HAS_SPELL : false"/>
and change to
Code:
Parent.CurePotion.Activated=COND ? true : false"/>