Quote:
Originally Posted by samejima
...... When the person who worked on ProfitUI for over a year says it is complex. (Which it is extremely clustered) How can you even argue that?
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Has been over 3 years my friend.
But of course he can argue the point, actually I was quite happy to hear his opinion. Whether or not there is overkill is a matter of preference, but what I actually meant by complex is that ProfitUI Reborn is more complex than the current default UI in that it does not simply display information but contains a considerable amount of automation, hidden settings, invisible buttons, configurable options, etc., some of which assume a certain level of understanding of game mechanics. I liked it that way and apparently so did Drunder, but I can understand that some people shy away from that. Of course Drunder has a point that you have to learn any UI.
The issue with offering an alternative default UI which is considerably different is that SOE would need to maintain both of them which (believe me) can be considerable work, so I do not think this would be a viable option for them given the amount of development resources available to the game at this point in its life.