Changing the DynamicData works well enough. The main problem is I'm using OnTextChanged to detect when spell names change.
But sometimes it gets called when the text has not changed. Sometimes it does not get called when the text has changed. I suppose I could just use OnShow and OnHide for everything, but then I have to check every icon every time any one gets shown or hidden.
Using OnTextChanged seemed to let me zero in on just the icons that were different. Except that it doesn't seem to work right.
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'Tetht the printhiple, tetht the printhiple,' muttered Igor. 'Thorry, thur, but Igorth do not "tetht the printhiple". Thtrap it to the bench and put a good thick bolt of lightning through it, thatth our motto. Thatth how you tetht thomething.'
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