Unfortunately, EQ2 doesn't support point based maps (like EQ1 used). You didn't really ask for something noobish (EQ1 uses an XML UI and it has point based maps), it's just a matter of not understanding what XML is. It isn't programming; it's a textual representation of graphics. Although we have some flexibility with OnEvent properties to pseudo-program, XML is really just another form of graphics file.
Nearly everything you see that changes dynamically on the UI (number values, gauges, the arrow on the map, etc.) is a hardcoded function of EQ2; XML is just telling EQ2 where that change happens.
I have mixed feelings about point based maps. They'd be much uglier than what "can" be done with EQ2's mapping system; they'd also be much easier to make and more accurate.
Quib
Last edited by Quib : 01-31-2005 at 12:42 PM.
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