There is your base code sir! Played with the idea but just not happy enough with it to make it stronger.
Targeted player has a red border
Implied target has a grey border
All others have a black border
On delevel(or less than max) players name turns red
Detrimentals are along the bottom and are coded for click to cure
Make sure to change all the detrimental codes though at the moment they are only member 1. Same goes for voice. Opacity should be played with as well.
PS: make sure to fix my error in the detrimentals
Quote:
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<Button AbsorbsInput="True" Location="00,0" Size="40,10" Opacity="0" Name="BEffect0" Onpress="Parent.Parent.Parent.Parent.Parent.Parent.Parent.Parent.Custom.R_settin gs.Cure.Arcane.Visible=true" Tooltip="Cure"/>
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Just take that line and mimic it for all four cure types. also adjust the size and location :P