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Unread 04-01-2009, 02:34 PM
samejima samejima is offline
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Join Date: Jul 2005
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Quote:
Originally Posted by gm9 View Post
yeah, only that I'm seeing just the opposite, it swings both as soon as one bar reaches 0 (with the other one being at only about 75%). Not for the first swing, but for all others. Anyway, that's not a UI issue.

As to the switching problem, looking over your code it may still be from the time before Zoltaroth changed the DD as you explained above? Otherwise I'm not sure why the checks in RangedCheck (and MeleeCheck) are needed.

Also considering the strange behaviour I described above with the bar resetting before it reaches 100% that might just be where your checks fail at the <.99 parts. Have fun figuring it out, glad I don't need to.
Ill play with it tonight probably and just clean it up(you are right that its before he changed it). Though that still wont fix all the bugs as there is still problems with the dynamic data.
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