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Originally Posted by phred
I'm new to this so I was just curious - given what we know today is this the best way to do this? Does ExperienceBubble include the % character?
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Yes both the GameData.Self.ExperienceCurrent and GameData.Self.ExperienceBubble contain the % sign. This is why the numbers have to be offset and the opacities have to be set in this example otherwise you would have 24%.42% into level.
There are other ways to do this also. On my UI's created small pages in the parent page (like little windows) and then justified the numbers in those pages.