Thanks for the screenshots, Leodox. So I did a little bit of testing and it appears this is an issue only in certain zones where the /r_min_dir_ambient_intensity seems to affect only certain textures instead of the entire zone lighting. The Frostfell village is a good example where it appears to be completely broken, and probably your guild hall too. Other zones light up evenly and there it works fine. Unless I don't understand the parameter that's probably a game bug.
I'll test some more but will likely take up your suggestion to reduce the default max value in ProfitUI to something around 0.7.
Eowaubeth, your issue is not related, I wonder whether it may be due to the multicore or memory management changes SOE recently did.
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