Quote:
Originally Posted by reins
Its more fun trying to figure it out... who just wants the answer?
Without the use of combat bubbles we need something that updates everytime an autoattack is made. Brainstorm on that.
Anyone think of other possibilities?
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What about DynamicDataFilters for Primary_Weapon DD's. Maybe "0x1000" which is an event trigger. If not that, then maybe there is another one that can be used to trigger when an autoattack is landed with a primary, secondary, or ranged attack.
Another thought is to read the chat window somehow. Then trigger once a certain text "autoattack swing" is shown. If your able to read CombatBubbles, then there might be a way to do the same with the Chat Window. This is a very viable option although it may seem impossible since you can't directly accomplish this. There could be a way around it.
That is my 2 cents anyway.
