Quote:
Originally Posted by reins
From testing it somethings I have noticed are that...
A) Misses do not show up in orange like they are supposed to, they are showing up a grey color for me, so aren't triggering the reset of the bars.
B) The combatbubbles are appearing later than the auto attack is happening. You may be able to make the bar more accurate by using an event handler that occurs before the OnShow event. I don't know the event hierarchy though.
C) The bar needs to remain visible when the user has entered stealth, otherwise it is a bit confusing.
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A) Melee auto attack misses don't show up at all. Misses only show up when you do a CA/Spell or a Ranged auto attack. I'm aware of this, but I'm not sure how to fix this.
B) Do you use a dual wield weapon with different delays? What's your average latency? Care to elaborate? (I'm not sure if I understand you)
C) When the user enters stealth, autoattack turns off...so I'm not sure what to do there.
I'm going to try to streamline the code with my next update.