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Unread 11-22-2008, 08:33 PM
nluerdarea nluerdarea is offline
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Join Date: Jan 2005
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Misses do show up in the combat bubbles and if I am not mistaken, combat art misses have the border, autoattack misses do not

gm9 stated earlier that you would need to check the value to ensure that it is either an integer or "miss". this would exclude double attack, reflect, parry, etc from triggering it

so if we could make sure that only autoattack style bubbles that are either an orange integer or the word miss will trigger it should do the trick. of course having 3rd party bubbles off will make these calculations faster.

On another note, does this take into account haste already or does that still need to be implemented?
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