Quote:
Originally Posted by Jida
Resizing the bar isn't that big of a deal, so 86 that idea.
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It's not a big deal to resize the bar, but the bar calculates how fast it needs to be based on the size. The size is preset to the OnPress code. I might be able to make it resizeable by letting it change the OnPress function, but lets leave this for later because there's still more important issues.
Quote:
Originally Posted by Jida
The combat art/ spell progress bar should be the same window as the auto attack window, or be docked (as in lock them together).. Also, not a big deal and i can work around it with a few moves.
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Yeah I was thinking the same. It should be one window. That shouldn't be too difficult.
Quote:
Originally Posted by Jida
The big thing, is weapons that use separate delays are not supported by the interface. Even though it seems to be supported by viewing the code you showed.
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I'm not exactly sure what you mean. The secondary weapon delay *and primary/ranged delay* is given through dynamicdata, which I used to calculate the speed of the bar.