Quote:
Originally Posted by Drumstix42
Create a variable name and button that will be pressed first, and then a value that will trigger the code only after that value has been set?
/shrug
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I tried that. I might be doing something wrong, but I'm not sure. I have done many commutative things, but I cannot seem to get any to work.
I might have missed something or did something wrong. I'm thinking that it could have something to do with the MovementEffectors, but they worked as a loop together, so I would believe that would be ruled out.
...Anyone else wanna have a go at it????