Quote:
Originally Posted by nluerdarea
The weapons will swing together... if they have the same delay.
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Quote:
Originally Posted by dragowulf
The bars wouldn't be unnecessary because the times secondary/primary attack will still be different, the primary will always hit first, followed by the secondary.
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There appears to be a contradiction here, but maybe I misunderstand.
Quote:
Originally Posted by dragowulf
I haven't taken a look at the code, but isn't there some way to automate the use of Recovery, Casting, and Reuse instead of having to manually input them?
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The problem is that the dynamic data comprises the % sign. As I mentioned somewhere towards the beginning of this thread you could do a string comparison to automate it.