Quote:
Originally Posted by nluerdarea
We will have 3 timer windows with macros to add to changing weapons for single and dual weapons (in an ideal world, let's not jump right into this)
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Well actually they way I would implement it you would have a single window which changes automatically between ranged and melee (since we have the /GameData for that) and you would flip it yourself between single/dual wield mode by adding a command to the weapon switch macro like /show_window Custom.ProfitUI_AutoAttackTimer.DualWield
and /show_window Custom.ProfitUI_AutoAttackTimer.SingleWield, respectively, with a default setting in a .txt file.
Quote:
Originally Posted by nluerdarea
If you have all the variables figured out (I know you were having problems with the % symbol in a couple of them),
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No as I mentioned above that could be automated, but it is less of a performance hit to just enter the value manually. Only a question of preference really.
Quote:
Originally Posted by nluerdarea
then It should only ever be inaccurate if your target is too far away or too close (unless you have an idea for a solution for that?)
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This I did not understand, why is this relevant?