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Unread 11-07-2008, 09:06 AM
gm9 gm9 is offline
gm10-1
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EQ2Interface Super Mod
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Quote:
Originally Posted by nluerdarea View Post
The mod that was linked to, in the video on eq2flames, the mod is clearly working in a more advanced way than you are describing gm9. If you rewatch the video, at 0:09, the melee auto attack is delayed by a combat art and the bar doesn't reset until the combat art is finished. This is what he is trying to avoid, but if you watch closely, it does in fact work.
No, if you watch it closely he is actually disabling auto-attack when the bar is stopping. He then switches to ranged auto-attack and the bar toggles. We have /GameData available for that, see e.g. the melee/ranged auto-attack indicators in the ProfitUI player bar.

Quote:
Originally Posted by nluerdarea View Post
One way this would work is to have the auto attack bar only reset if the casting bar is not visible.
This sounds like a good idea.

Quote:
Originally Posted by nluerdarea View Post
also, he switches from dual wield, to single weapon, to ranged, all with different bars, I do not know how this was accomplished, but if you look closely, you'll see that it was done.
I would imagine the single/dual wield mode was switched via the macro that also changed the weapons.

Quote:
Originally Posted by nluerdarea View Post
One question i have is, would it be possible to have an act module populate data that could be implemented into the ui mod, such as when an auto attack fires?
Only via the web browser, the interface cannot read changes to files from disk during runtime (they are loaded only once). The other way around would be possible though, i.e. you could pass parameters to ACT.
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