There is an error in the _ProfitUI_BottomBar.xml file:
The SecondaryWeapon stats section makes a call to the primary weapon data for damage range. I've fixed it in the code below:
<Text DynamicData="/GameData.Stats.Secondary_Damage_Range" Font="/ProfitUI_Styles.Fonts.FontArial13T" Location="37,0" MaxLines="1" Name="SecondaryDmgValue" ScrollExtent="53,20" Size="53,20" TextAlignmentVertical="Center">100 - 2000</Text>
In the file in the beta3 package that Secondary change above uses Primary by mistake for the secondary section.
Also, the Weapon Range section is too narrow and cannot show a weapon range with numbers in the thousands (as must higher end player/weapons will list).
And thanks for all the hard work on the UI. It's great!
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