Unfortunately Effector events only make use of effectors and can't execute scripts. I might be able to use an Opacity effector to get the infinity image and ammo slot to show/hide when autoattacking, though, but first we'd have to set their visibility to true. That would be doable if tied to the player window. (Note, however, that I've never messed with any Opacity effectors.)
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If it ain't broke, it needs more features!
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