I had figured as much. Would it be possible to tie the window open to the rangedautoattack effector? Sure, it wouldn't open at load, but it'd open the first time you needed it. Just throwing out ideas.
Addendum: I've always hated the autoattack/rangedautoattack effectors. I never found them to stand out enough to be helpful to me. In thinking about this ammo counter I realized something that, to me, would be much better. Add the ammo counter following the player's name. The ammo counter would display actual ammo if using a ranged attack, or ∞ if using melee attack. When not attacking the readouts would hide themselves.
Basically, what I have in mind would look like:
Not in combat: Ophis
In ranged combat: Ophis (99)
In melee combat: Ophis (∞)
I think the added icon/text, and the disparity between the two types, would help greatly in determining at a glanc what your character is doing. (And yeah, still just throwing out ideas)
Last edited by ger : 01-23-2005 at 01:54 PM.
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