Assuming you mean queuing a spell during a current spell cast and not queuing a spell during a recovery period... such a change would have only made my scripts work better, not worse. It'd be a poor scapegoat unless SoE did untested changes without at all understanding how the scripts worked.
I don't personally use /useabilityonplayer in a queued fashion that often in normal play. My little button mods are all set to cancel spells before casting another so I would have never noticed such a thing. I am actually curious about this now because one of my released mods would rely on that functionality still.
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