Thread: Speaking Icons
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Unread 08-04-2008, 01:12 PM
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A Griffon
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Join Date: Mar 2005
Server: Permafrost
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I haven't touched it beyond doing a copy/paste into a mod to make it "current", but SoE seems to be using a set of display semantics that would make hiding the icon when people are not talking a semi-poor idea.

From what I have seen it has the following appearances:
Visible-green - when someone is talking
Visible-gray - when someone is in channel but not active
Visible-small - a pressed indication when clicking it to set volume
Visible-white - I don't think this is used for an indication, but is the default icon when you force visibility of the element. Maybe mouse-hover looks like this... this is all off of memory.
NonVisible - When the player is not in your voice channel

This last one seems to be a problem. Desires in this thread indicate they want the icon to be invisible when not talking, but SoE uses that semantic for a non-voice user. I think it would be rather bad to not know about this state.
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