Thought: it is sometimes important to know what effects are on someone. Profit for instance uses the cure buttons as indicators of which types of impairments are on a character. Myself and the other healers I know need to know that. If an encounter throws a noxious that just does some damage and can be healed through and also a trauma that stuns the target and needs removed pronto, the healer needs separate indicators to know which characters are stunned and need cured first and which are just taking some damage and can be left alone unless their health bars are down dangerously.
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