Ok, you could for example use the trade invite as a '1' and the duel invite as a '0'. Have some variable that starts at 0... every time the "so and so has invited you to a duel", you just click decline, and multiply your mystery variable by 2. When it's a trade invite, you multiply by 2 and add 1.
When the group invite comes, you execute the script associated with that number and resets the counter to zero. With 6 window pops, your buff-bot could execute any of 32 scripts. And the leading duel invites aren't necessary, so your frequently executed scripts would require less - just give them lower numbers.
But the UI windows never accept the trade or duel or group - so you're not in danger of dying or getting robbed.
I should probably stop thinking along these lines... and anyhow, it'd be pretty easy for SOE to detect all those invites. I was just using it as an example of how you could go too far using nothing but the XML tools we're provided.
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'Tetht the printhiple, tetht the printhiple,' muttered Igor. 'Thorry, thur, but Igorth do not "tetht the printhiple". Thtrap it to the bench and put a good thick bolt of lightning through it, thatth our motto. Thatth how you tetht thomething.'
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