To the actual question you were asking. You can put a button on the examine item window that begins to dump stats to chat. Chat can only hold so much info though.
With a button and a textbox on the examine window.
Code:
Parent.Txt.LocalText=Parent.LorePage.Name.LocalText ## ' | ' ## Parent.LorePage.Tier.LocalText ## ' | ' ## Parent.LorePage.Desc.LocalText ## ' | ' ## Parent.ModifiersPage.FlagsValue.LocalText ## ' | ' ## Parent.ModifiersPage.ModifiersValue.LocalText
beginchatinput '/dumpitem' ## ' ' Parent.Txt.LocalText
For \aITEM 559334521 600818263:[Sword of Pain]\/a we end up with the following in the log:
Unknown command: 'dumpitem Sword of Pain | FABLED | | ATTUNEABLE LORE | \#22FF22+30 str \#22FF22+30 sta \#22FF22+22 agi \#22FF22+24 wis \#22FF22+24 int
\#22FF22+120 health \#22FF22+110 power
\#22FF22+3 defense
\#5CE6FE+3 In-Combat Power Regeneration Per Tic'
You could break it up into multiple buttons. Each item would require you to click a button then hit enter, click another button then hit enter, etc.. THEN you'd still be left with parsing your log to extract the relevant info.