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Unread 12-21-2007, 05:41 PM
Landiin Landiin is offline
Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
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Quote:
Originally Posted by piirka View Post
Playerwindow did not work at all for me.
Groupwindow worked like a charm, apart from the last groupmember (one at bottom when using vertical grpwindow). But for groupmembers 1-4 it was really nice to be able to c2c without flipping targets! Thank you.

Ok I edited "eq2ui_henchman_C2CPlayer.xml" to look like this, and it seems to work;

Code:
<?xml version="1.0" encoding="UTF-8"?>
<Page AbsorbsInput="False" ClickThrough="True" Class="Defiler" Location="20,63" name="PlayerC2C" Size="107,26">
	<Text xmlns="Target" Name="Target" DynamicData="/GameData.Target.Name"/>
	<Button xmlns="Trauma" Location="00,0" Name="b_Trauma" Size="26,26" Style="invisible" spell1="Cure Trauma" spell2="" OnPress="useabilityonplayer Parent.Parent.Name.LocalText  spell1 &#xA;Target_Previous"></Button>
	<Button xmlns="Arcane" Location="27,0" Name="b_Arcane" Size="26,26" Style="invisible" spell1="Cure Arcane" spell2="" OnPress="useabilityonplayer Parent.Parent.Name.LocalText  spell1 &#xA;Target_Previous"></Button>
	<Button xmlns="Noxious" Location="54,0" Name="b_Noxious" Size="26,26" Style="invisible" spell1="Cure Noxious" spell2="" OnPress="useabilityonplayer Parent.Parent.Name.LocalText  spell1 &#xA;Target_Previous"></Button>
	<Button xmlns="Elemental" Location="81,0" Name="b_Elemental" Size="26,26" Style="invisible" spell1="Cure Elemental" spell2="" OnPress="useabilityonplayer Parent.Parent.Name.LocalText  spell1 &#xA;Target_Previous"></Button>
</Page>
Havent tried it in a group yet, but I assume that should not matter.

"eq2ui_henchman_C2CGroup.xml" has "GroupMember0" to "GroupMember5" in it, GroupMember5 has "Enabled="false", and the cure to click is not working for the last member in a group. I guess "GroupMember0" has to be removed, and "GroupMember5" has to be enabled, or simply delete the enabled= since true is default, to make it function 100% ?
Groupmember0 is there as a base of the group c2c. If you remove it, EQ2H will just add it back lol. Its there encase a mod that uses has member0 included in the group, witch is the player. Removing enabled="false" will probably indeed fix groupmember5.

What is deferent about the code you posted and the code henchman produces?
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