Thread: EQII and Mods
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Unread 11-29-2007, 10:21 AM
lordebon lordebon is offline
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Unlikely.

They are big opponents of automation for most things, and opening up a scripting language to us leaves them too exposed, I think. Thats why WoW has "Warden" -- to make sure that folk's aren't exploiting their openness. SOE avoids that problem by simply not being so open.

But that's not to say that they don't care. Far from it. They're just playing it cautious and maintaining an idea: you shouldn't have to use mods in order to play the game. And those mods shouldn't change the game either: while they may make it easier for you to get information or find things, they give you no real play advantage. Take click-to-cure: it's helpful and (in my opinion) makes curing easier since you don't have to change targets, but the restriction of the spell's cast time is still there. And you can just as easily use the function keys to cast a cure and then queue the next one up, and then hit a macro to take you back to your original target. Heck, you could make a macro so that you only hit two buttons: 1 to switch targets, and one to cast and previous_target all at once.

So there's no real "advantage" just a percieved one (or an ease-of-use one).

EQ2 is not WoW. It's a different philosophy, and I think thats one reason the folks that play EQ2 are here. I'm not against WoW or anything, but there is a fundamental difference between the two that has to be understood.

Now, I do think it would be helpful to move your friends lists. So /feedback it and maybe they'll add something like that. They're always adding nifty new things for us. And as I recall, due to /feedback they made a way to save and load your hotbars, so they could likely do the same with your friends list.

Whew, that was a long post.
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