Aye, probably not. That data is returned as part of the response to the /weaponstat command.
If Haste were linear, a calc would be easy. But I haven't seen anyone who has published a formula setting the relationship between Haste and Haste%.
In any case, the concept of having "active" stats like these separated from "passive" stats (eg., resists) and "useless" stats (eg., ATK) is not followed by any UI piece or complete skin that I have seen.
And for a rogue, the statbar I mentioned would be useful even without "Weapon Delay".
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