I'll have a look at the graphics again anyway, I also don't like the artifacts that the dds compression caused.
Quote:
Originally Posted by tknarr
I also commented out the potion part of the cures code (I've too much variation in which tiers of potions get used between characters, and I generally just put them on a hotbar instead).
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Would it help to just let the user define 7 (8) different potion types? Since to my memory curing was mostly irrelevant before T6 I did not think people actually cure with potions before that.