Wanted to know if this was possible. Been waiting to see if someone would code this and since I haven't seen it yet, was going to try and tackle it myself.
Using the dynamic data you can get the name of every group member with ease.
If you use the
/usability <abilityname>
Parent.<Buttonname>.sPlayerName = Parent.Name.LocalText
It works without having to target a group member. However, I haven't tested yet to see if while being forced taunted it still works or the command
/useabilityonplayer was truely needed.
Since I cant seem to use the code in the literal line such as
/useabilityonplayer Parent.Name.LocalText <Name of spell>
Was wondering what an alternative could be to make this line work correctly.
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