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As for the memory I don't believe it's an issue.. The only that probably sits in memory is the image styles.. The image shouldn't load from the hard disk to memory till its needed.. Then get pushed out of memory when not needed by resources that are needed.. If it doesn't the client has very poor memory!!
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You'd think, but I know I read somewhere that it doesn't do this, but rather the entire UI and images are loaded and kept in memory. This means the more textures you got the worse it will be on video ram. If you're going to provide these maps please provide a way to not use them.